Biosuit Classes
Master all 7 Biosuit classes — freely switch between roles in combat.








Arbiter
Mobile melee attacker with burning blades — explosive power on the battlefield. Top-tier for leveling.
Balanced melee fighter with strong sustain. Great for beginners — forgiving rotation with self-healing and decent AoE. The go-to solo class.
- + Self-sustain (no healer needed)
- + Good AoE for dungeon farming
- + Easy to learn, hard to master
- - No burst damage spikes
- - Out-sustained by Technician in groups
- - Limited ranged options

Punisher
Pure melee DPS with heavy weapons — beginner-friendly and devastating damage output.
Heavy melee bruiser with devastating burst combos. Excels in PvP with gap-closing and crowd control. High risk, high reward playstyle.
- + Massive burst damage combos
- + Strong PvP gap-closer
- + Crowd control for team fights
- - Slow attack speed
- - Vulnerable while winding up attacks
- - Weak to kiting in PvP

Demolisher
Ranged AoE specialist with devastating heavy weaponry — peak firepower for group content.
Ranged AoE specialist and the king of dungeon farming. Drop missiles from safety and watch mob packs evaporate. The fastest leveling class.
- + Best AoE DPS in the game
- + Safe ranged combat
- + Fastest dungeon farmer
- - Vulnerable to melee dive
- - Low mobility when sieging
- - Squishier than melee classes

Phantom
Stealth assassin built for one-on-one engagements and surprise backline attacks.
Stealth assassin with devastating burst from the shadows. The highest skill ceiling class — rewards precise timing and positioning. A nightmare in PvP.
- + Highest burst damage in game
- + Stealth makes you uncatchable
- + Devastating in 1v1 PvP
- - Very squishy — mistakes are fatal
- - Weak AoE for dungeon farming
- - Hard to master effectively

Psypher
Tech-based ranged damage dealer with powerful crowd control tools and debuffs.
Hybrid ranged/Force class with neural disruption abilities. Balanced between DPS and utility. Great for players who want options in every situation.
- + Versatile ranged + Force combo
- + Neural disruptor is great CC
- + Balanced for all content
- - Jack of all, master of none
- - Lower DPS than pure ranged/melee
- - Mediocre without Force investment

Technician
Support and healer — keeps the party alive with healing, shields and utility buffs.
The essential healer and support. Every raid party needs one. Turn the tide of impossible fights with shields, repairs, and EMP. Most valued in groups.
- + Most wanted class for raids
- + Shields prevent party wipes
- + Healing output is unmatched
- - Very weak solo damage
- - Cannot effectively solo dungeons
- - Low PvP 1v1 potential

Dreadnought
Heavy tank — absorbs damage and protects the team with superior defense and taunt abilities.
The immovable tank. Hold the frontline with massive HP and aggro control. Every raid needs a wall — that's you. Simple but impactful playstyle.
- + Highest base HP in game
- + Essential for every raid
- + Simple rotation — taunt and survive
- - Very low damage output
- - Slow and immobile
- - Reliant on healer for long fights